Daybreak
By Matt Leacock and Matteo Menapace
Daybreak is a cooperative boardgame about stopping climate change. It presents an optimistic vision of the near future, where you and your friends get to build the mind-blowing technologies and resilient societies we need to decarbonize the world.
Each player controls a world power, deploying policies and technologies to break the cycle of global heating and build safe, resilient societies. If the global temperature gets too high, or if too many communities are put in danger, everyone loses. But if you work together to draw down global emissions in time, you win!
Kennerspiel des Jahres
Daybreak (e-Mission in Germany) won the Kennerspiel des Jahres award in German in July 2024.
How To Play Video
Design Diaries
You can find links to the design diaries that Matteo and I have made available on my blog.
Press
Here’s a sampling of the press coverage for the game:
The New York Times: His Game Made Beating a Pandemic Fun. Can He Do It for Climate Change?
Polygon: Pandemic creator’s new board game, Daybreak, is about climate change
Wired: Pandemic’s creator is making a board game about climate change
Forbes: Can We Play Ourselves Out Of The Climate Crisis? With The Daybreak Boardgame, Maybe